Academic programs
An online literacy platform designed to boost your child’s reading comprehension, vocabulary, and writing skills.
An educational website that uses short, animated movies and interactive activities to make complex topics fun and easy to understand.
An immersive online learning platform designed to help students practice and master specific skills in math, language arts, science, and social studies.
A comprehensive online learning platform used primarily for middle and high school students (grades 6–12) for core courses, electives, credit recovery, and full-time virtual learning.
A fantasy-style, game-based learning platform (grades 1–8) that turns math and English practice into an interactive role-playing adventure.
Edpuzzle is an interactive video learning platform that transforms passive video watching into an engaging classroom lesson. Teachers use it to customize videos by embedding open-ended questions, multiple-choice quizzes, and audio notes directly into the clip.
Legends of Learning is an educational platform designed primarily for elementary and middle school students (grades K–8) that uses mini-games to make math and science concepts engaging and accessible. It transforms traditional classroom content into interactive quests and 3D adventure worlds, allowing children to master complex topics through active play.
Canva for Education is a user-friendly, visual communication platform that allows students and teachers to create professional-quality graphic design projects, presentations, videos, and classroom materials. It gives children a safe, creative sandbox to bring their ideas to life while building essential digital literacy, collaboration, and design skills.
Code.org is a non-profit educational platform that introduces K–12 students to computer science and programming through interactive, puzzle-based lessons. It simplifies complex coding concepts by allowing children to drag and drop visual blocks of code before gradually introducing text-based programming languages like JavaScript and Python
Nearpod and Flocabulary are sister platforms that combine interactive lesson delivery with educational hip-hop music videos to make learning active and engaging. Nearpod lets teachers create interactive slide decks with embedded quizzes, polls, and virtual field trips, while Flocabulary uses catchy music and rap videos to teach core vocabulary and concepts across all subjects.
Second Step is a research-based social-emotional learning (SEL) curriculum designed for students from early learning through middle school. It teaches children essential life skills that go beyond academics, focusing on emotional management, empathy, conflict resolution, and positive decision-making.
CommonLit is a free, non-profit digital literacy platform designed to improve reading comprehension and writing skills for students in grades 3–12. It offers a comprehensive English Language Arts (ELA) curriculum filled with thousands of engaging, high-quality literary texts, news articles, and historical documents.
Blooket is an online learning platform that transforms classroom reviews and quizzes into fast-paced, arcade-style action games for students. Teachers host games using quiz sets, and students answer questions on their own devices to gain power-ups, defeat challenges, and buy collectible digital characters called "Books."
TalkingPoints is an easy-to-use school-to-home communication platform designed to connect families and teachers regardless of language barriers. It allows teachers and parents to message each other via a simple mobile app or standard SMS text messages, translating messages in real time.
Imagine Learning is a digital learning platform designed to build language, literacy, and math skills for PreK–12 students. It uses adaptive technology and interactive media to deliver personalized instruction, making it especially effective for early learners and English Language Learners (ELLs).
PBIS Rewards is an all-in-one software system designed to help schools implement Positive Behavioral Interventions and Supports (PBIS) by digitizing their student behavior tracking and reward programs. It replaces traditional paper tickets with a digital point system where teachers and staff can instantly recognize students for good behavior using a web browser or mobile app.